Trading Gamification
Turning trading strategy into playful interaction.
Product Design
2025

Overview
This project focused on designing a gamified trading experience for the Non-Stop trading bot at Aco Academy. The goal was to engage experienced traders by letting them compete against the bot, compare their performance, and feel motivated to purchase the full version.




My Role & Contributions
As the UX and UI designer, I led the experience from research to high-fidelity design. Key contributions:
- Created a research board in FigJam outlining:
- Current features of the bot
- Target audience segmentation with needs, objections, and buying triggers
- Key design takeaways from real user and sales feedback
- Defined three detailed personas with goals, frustrations, and motivations
- Developed user scenarios, journeys, user stories, problem statements, and HMW questions
- Built a full ideation board with game scenarios, gamified features (spin wheel, levels, psychological challenges)
- Designed mobile and desktop wireframes
- Created a complete UI design system in Figma, including:
- Typography (Persian), color system, grids, styles, and components
Challenges & Outcome
Key challenges:
- Simplifying complex trading concepts like risk/reward and stop-loss into digestible visuals
- Designing an impactful one-time experience that feels engaging but not overly promotional
- Ensuring mobile usability without losing critical comparison and gamification elements
- Bridging the gap between a technical product and general user experience
The final result was a visually clear, emotionally engaging gamified experience that connected user insight with real market behavior.
Reflection
This project taught me how to turn data, doubts, and feedback into design.
It sharpened my ability to prioritize content in fast, focused user experiences — and helped me understand how traders think, feel, and decide.
Next Project
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